For players just diving into the world of Temtem understanding, the different types and their strengths and weaknesses can be difficult, especially considering the differences between these types and those in Pokémon. Each one has its own place in the world of the Airborne Archipelago and there are cool Temtems to be had in each type.

To get you started here are the various types and their respective strengths and weaknesses. No one type is stronger or weaker than the others and you’ll likely want at least one of each on your team.

12 Neutral

The Neutral type is unsurprisingly middle of the road when it comes to its strengths and weaknesses. Most types won’t receive any bonuses when fighting a Neutral and the Neutral doesn’t have any advantages in either offense or defense when fighting most types.

The one exception is Mental, Neutral types are weak to Mental attacks and a Neutral attack is ineffective against a Mental type. You can easily wield a Neutral against any other type, but definitely be careful around Mentals.

11 Fire

Fire is a powerhouse type that gets bonuses when attacking Nature and Crystal types while resisting the attacks of Nature, Crystal, and other Fires. If you’re opponent throws out a Nature or Crystal definitely throw a Fire out to counter.

They are ineffective at attacking Water, Earth, and other Fire types and also have a weakness to Water and Earth attacks. They have some strong attacks and are great companions when wandering through the Omninesian jungles or the Quetzal mines.

10 Nature

Nature enjoys bonuses when attacking Water and Earth types and have resistances to Water, Electric, Earth, and other Nature, making them handy defensive units against those typings.

They, unfortunately, are ineffective at attacking Fire, Nature, and Toxic types and have weaknesses to the attacks of Fire and Toxic. With decent resistance to multiple types and recovery abilities they often make great tanks and stalls.

9 Water

Water types are effective at attacking Fire, Earth, and Digital types which makes them great for PVP battles and for battling your rival’s Oree and later Zaobian. They also have resistances to Fire, Water, and Earth attacks.

They struggle with inefficient offense against Nature, Toxic, and other Waters and are weak to the attacks Nature, Electric, and Toxic can dish out.

8 Electric

Electric types have great efficiency when attacking Water, Mental, Wind, and Digital Temtems making them offensive powerhouses. They also enjoy resistances to Wind and other Electric types.

They are ineffective at attacking Nature, Earth, Crystal, and other Electrics and are weak to Earth and Crystal. Even so, it’s good to have an Electric sweeper on your team, just watch out for Earth and Crystal walls.

7 Mental

Mental types have great offensive bonuses and resistances against both Neutral and Melee types. Given they’re the only type that enjoys bonuses against Neutrals they should be your go-to in those fights and it behooves you to have one on your team.

The only Temtem type they’re ineffective against are Crystals and they have weaknesses to Electric, Digital, and Crystal. Have a Mental for Neutrals, but definitely pull it back when a Crystal shows up.

6 Earth

The durable Earth types are great at attacking Fire, Electric, and Crystal types and have resistances against those same types along with Toxic. Honestly, an Earth Temtem is your best friend when touring the Mines of Quetzal.

They do struggle when attacking Water, Nature, and Wind and are weak to attacks from Water, Nature, and Melee. So probably don’t take one to the Sillaro River.

5 Wind

Winds are a unique type when it comes to their strengths and weaknesses. They are effective at attacking Toxic types and can resist Earth attacks.

They are ineffective at attacking Electric and other Wind types and are weak to Electrics. They’re good at fighting most things offensively and often have the speed to make great sweepers, just don’t put them up against Electric types.

4 Crystal

These brutes are good at fighting Electric and Mental types and are resistant to anything Electric, Mental, or Toxic can throw at them.

They are ineffective at harming Fire and Earth types and they’ll crumble under the attacks of Fire, Earth, and Melee types. Have one on hand for tackling Mentals but be careful in PVP where Fire types are common.

3 Digital

Many fans argue that Digital is probably the most powerful typing and it’s not hard to see why. They are effective at attacking Mental and Melee types and have resistances to Toxic.

They also can attack any type without suffering a penalty. They do have weaknesses to Water, Electric, and Digital. At the moment just have a Water or Electric on your team to counter the rivals’ and hope the developers release a Digital one day for players to use against Melee and Mental types.

2 Melee

Some fans argue Melee types are the weakest in the game and looking at their typing advantages and disadvantages makes a strong case for this. They’re effective at attacking Earth and Crystal types, but their only resistance is to other Melee types.

They’re ineffective at fighting Mental and other Melees and are weak to the attacks of Mental and Digital types. Basically, if the enemy has a Mental or Melee don’t use your Melee and definitely don’t expect Melee to be effective tanks due to their lack of resistances.

1 Toxic

Finally, we have Toxic, a capable typing under the right circumstances. They’re great at attacking Water and Nature types and have resistances to Water, Nature, and other Toxics. These are definitely the ones you want when out on the open water.

They struggle to deal damage to Earth, Digital, Crystal, and Toxic, but they’re only weak to Wind attacks. Due to the lack of weaknesses and their tendency to deal set damage over time you can use them in most fights assuming you’re not up against a Wind. Just don’t expect the fight to end quickly and be ready for a lot of healing.

NEXT: The 10 Best & Powerful Temtem, Ranked