14 Fighter
Pros
- Straightforward
- Melee and tanky
- Great for beginners
- Excels in close combat and in dealing tons of physical damage to armor
- Great for killing mages or those who have low physical armor
- Stylish armor selection
Cons
- Not great against enemies tanky in physical armor
- Limited range
- The shield is a bit unnecessary
If the concept of having a traditional Knight sounds a bit too bland, then the Fighter is a great pick for the player. A Fighter is basically very similar to a Knight, since these characters tend to specialize in Warfare skills. However, what sets them apart is their knowledge of elemental magic.
The default Fighter build has the character master the art of Geomancer magic. Although as an element, Geomancer magic isn’t the best, it provides some great spells that either buff physical armor or deal physical damage. Fighters are therefore particularly vicious against spell-casting enemies that tend to have lots of magic armor, but otherwise, they’re a bit niche compared to the Knight.
13 Wayfarer
Ranged attacker with decent damage output
Good balance between spellcaster and bow user
Can utilize variety of arrow types to deal variation of magic and physical attacks
Has Geomancy or earth magic
Geomancy conflicts with ranger-type playstyle
Glass cannon, can get killed easily by melee characters who get close
Enemies have tons of countermeasures for single-target ranged attacks
Wayfarer is another spiced-up character class, inspired mainly by the ranger. Wayfarers, however, tend to be equipped with elemental magic just as Fighters are compared to their more default version, the Knight. Wayfarers are considered masters of survival, and as such will have a few spells and Intelligence rather than Wits as their ally in the wild.
The default build of a Wayfarer includes Geomancer magic, with very basic spells like Fossil Strike and Contamination. These are both area of effect spells, which makes the Wayfarer a great character to set up plays for other members of the party, but definitely not the best or the most versatile.
12 Witch
Fairly high health for a spellcaster
Can buff themselves
Primary damage outlets include poisoning and debuffing enemies using Necromancy spells
Good tactical disruptors
Glass cannon, gets killed fast by melee physical damage classes
Some of her most damaging skills require her to get close
Not good for beginners
The Witch is a very interesting hybrid class, which basically combines abilities from the Scoundrel skill set and Necromancer skill set. Together, they make up for a truly evil and vicious combination of magic and high damage. A Witch uses both daggers, as well as powerful spells to her advantage.
Many of the Necromancing abilities deal extremely annoying penalties to enemies, and paired with some of the Scoundrel skills that are known for dealing high damage at close range with an ability like Rupture Tendons, the Witch can really carry a fight so long as they have a tank and a healer backing them up. They’re not easy to get value out of early in the game, however, which is why the Witch is a difficult class to master for beginners.
11 Enchanter
Great for elemental reactions against enemies and for manipulating the terrain
Tons of elemental skills
Devastating against enemies weak in magic armor
Can stun and incapacitate several enemies
Versatile spellcaster that can also become a healer later on
Glass cannon, can’t do much when pinned down by melee units
Her elemental skills require proper placement or they will hurt allies as much as enemies
Not the best class for beginners who haven’t learned much about elemental interactions in the game
The Enchanter is the opposite of the Wizard in many ways, someone considered to have a much closer relationship with nature and its forces. It makes sense, too, as Wizards by default are specialized in Pyromancy rather than Aerotheurge and Hydrosophist skills, which deal damage with water and air.
This is a pretty advanced class to start off the game with, even if Pyromancy will give the player a bit more value early on in fights that take advantage of the environment. Still, an Enchanter has a lot of room to grow and become very powerful. They might not be the best magic users, but spells like Rain can sometimes deal with a huge fire surface and save lives, and Hail Strike is fantastic against clumped-up enemies. As they grow, the Enchanter will also become part healer, and effectively replaces the Cleric in any party.
10 Shadowblade
Deals high damage and remains evasive
Has a variety of magical skills that make themselves versatile
Good for ambushing and flanking enemies
Glass cannon, dies easily if caught in the open
Too dependent on other party members to function well
9 Cleric
Healer class with good elemental abilities
Can wear heavy armor, meaning their attire is stylish
Can wield melee weapons and can be tanky with their shield
Has many roles thanks to the Necromancy alignment
Party suffers a lot if the Cleric gets killed
Low magic armor depending on their gear
8 Wizard
Large variety of elemental and magical skills
Lots of possible builds
Versatile enough to adjust their specialization depending on the party’s needs
Can deal high damage if you’re aware of each skill’s niche
Can lock several party members out of combat
Glass cannon, can’t do much against melee fighters up close
Also can’t do much against enemies with high magic armor
7 Battlemage
More flexible than a Wizard or other spellcaster classes when it comes to damage types
Can be made tanky
Can also wield melee weapons and be a frontline combatant
Good single-target damage
Struggles with controlling the battlefield unlike other spellcaster classes
Easy to mess up builds for them since they’re jack-of-all-trades
Not recommended for newbies
6 Knight
Better than the Fighter if you want to start with a melee-focused class
Can start off with a two-handed weapon
Heavy armor is stylish
Easy enough to play for beginners
Good variety of physical crowd-control skills
Not as tanky as the Fighter
Has a problem dealing with enemies with high physical armor
5 Metamorph
Awesome combination of skills that are great at disrupting enemies
Wears heavy armor
Can also wield two-handed weapons at the beginning
Can becomes powerful if you know how to handle them
Good mobility thanks to flight skill
Most complex starting class out of all classes
Not for newbies
4 Inquisitor
Well-balanced class
A more straightforward version of the Battlemage
Good combination of Warfare and Necromancy skills
Can wield two-handed weapons
Can be tanky with the right Necromancy skills
Good for dealing with both physical and magic armor
Suffers in crowd-control abilities
Damage output might be lower compared to more specialized classes
3 Ranger
Classic bow user class
Deals high damage
Evasive and highly mobile
Can use a variety of arrow types against physical and magic armor
Simple to use, good for beginners
Glass cannon, relies on range for safety
Enemies can easily escape their line of sight
Lacks crowd-control abilities
2 Rogue
High damage, melee
Evasive with invisibility skills
Easy to build for even higher damage
Not as evasive as the Ranger
Too reliant on other classes for safety
Lack of crowd-control
1 Conjurer
Great for cheesing the game
Simple to use
Independent class
Can act as a precursor to the most overpowered Lone Wolf build
Incarnate can deal with a variety of physical and magic armor
Playstyle can get boring or bland
Fragile without their minions