Killzone 3 will be the first game in the series to use motion control and be available in 3D. At the Sony E3 Press Conference we covered, Killzone 3 was finally shown in 3D form: intense action, jetpacks, Helghast dropping left and right - it was an intense experience. Later, the chance to play through the same level shown at their conference, and it panned out a little differently.

First off, the thing every Killzone fan is talking about: the jetpack. My first obstacle was jumping from one glacier to another over a storming sea. Having played the previous Killzone games, the controls were easy to jump back into. With the tap of a button, the jetpack burst forward (for about 4 seconds) and I fell back down to the next glacier. They fly in bursts, and you can use a speed boost of blue flame to make last moment adjustments to your trajectory.

I’m sorry to say that jetpacking wasn’t too impressive. The visuals were phenomenal: the waves pounding below me, the harsh wind buffeting snow, the metal grid of a Helghan Base ahead of me - it was sinister, but beautiful. The jetpacking aspect just felt - well, not too fun. It was neat to be able to do it, but it wasn’t the smooth, awesome experience I was expecting. It’s still a work in progress - changes to the dynamic may be made, but until then, that’s just my verdict.