Dying Light 2, just like its predecessor, often has you relying on melee combat. And, similar to its predecessor, you’ll notice your weapons breaking down often. Here’s our Dying Light 2 guide to help you with weapon durability repair and mods.

Note: For more information, check out our Dying Light 2 guides and features hub.

 

Dying Light 2 guide – Repairing weapon durability and using mods

Durability is decreased whenever you keep using a particular weapon, to a point where it’s destroyed completely. Another facet to remember is that the better the rarity, the higher the durability. For example, unique/purple weapons have 174 durability, but artifact/gold weapons have 210 durability. There is, however, a way to repair weapon durability in Dying Light 2 and that’s by socketing mods.

Here’s the gist:

  • Weapon mods are purchased from Craftmaster NPCs. They can also be upgraded by spending cash and infected tokens.
  • Regardless of the upgrade level, each weapon mod you socket repairs +50 durability.
  • To socket a mod, open your inventory, select a weapon, and press “C” to modify it.
  • Weapons in Dying Light 2 can have up to three mod sockets. If you’re unlucky, you could pick up stuff that doesn’t even have a single one.
  • You can only place a mod for each socket once. You can’t replace mods to repair an item over and over.
  • Remember a weapon’s current and max durability threshold. If a weapon has, say, 200/210 durability, adding a mod will only repair it up to 210 (it won’t go above that limit).

Mods have different effects, though each category/element tends to have a single-target variant, and one that hits multiple enemies in front of your character. Here are some examples of weapon mods in Dying Light 2:

  • Tip and Shaft slot mods:

  • Spark/Voltage/Lightning – Applies shock, which can spread and electrocute others.

  • Venom/Acid/Bane – Poisons and makes enemies double over so you can perform Vault Kicks.

  • Frost/Ice/Avalanche – Immobilizes enemies.

  • Flame/Blaze/Inferno – Burns enemies and can cause the fire to spread.

  • Puff/Fling/Catapult – Blasts enemies and pushes them away.

  • Slit/Slaughter – Causes enemies to bleed and lose health over time.

  • Grip mods:

  • Empowerment – Increases your weapon’s base damage.

  • Reinforcement – Lowers the durability cost per hit.

  • Spark/Voltage/Lightning – Applies shock, which can spread and electrocute others.

  • Venom/Acid/Bane – Poisons and makes enemies double over so you can perform Vault Kicks.

  • Frost/Ice/Avalanche – Immobilizes enemies.

  • Flame/Blaze/Inferno – Burns enemies and can cause the fire to spread.

  • Puff/Fling/Catapult – Blasts enemies and pushes them away.

  • Slit/Slaughter – Causes enemies to bleed and lose health over time.

  • Empowerment – Increases your weapon’s base damage.

  • Reinforcement – Lowers the durability cost per hit.

About the Reinforcement mod in Dying Light 2

Originally, I thought that the Reinforcement mod in Dying Light 2 was a godsend. It is, in a way, and I genuinely thought that it was working properly. Recently, however, I decided to fully upgrade it (goodbye infected tokens).

At its maximum upgrade tier, the Reinforcement mod reduces durability cost by 100%. This should automatically mean that my weapon won’t lose durability anymore, right? Well, no, that’s not correct. Upon testing (even with the hotfix), I was still losing a bit of durability while fighting mobs. I don’t know if the tooltip is incorrect or if this mod is bugged.

Dying Light 2 is available via Steam. For more information, check out our guides and features hub.