There are many different damage types in Dungeons & Dragons, but which ones are the best? Honestly, it depends on who or what you’re fighting. But if we take a closer look at the Monster Manual, it’s obvious that some damage types are more effective. Moreover, there is a larger amount of enemies vulnerable to certain types of damage. Taking this into account, it can be said that, generally speaking, there is a hierarchy of damage types that are more reliably effective.
For example, poison damage can easily be identified as the weakest of all damage types in regards to immunity. An astounding 96 creatures in the Monster Manual have immunity to poison. That’s more than twice as many creatures who are immune compared to the next worst type. On the other hand, a few creatures that vulnerable to nothing else. Only monsters from the Monster Manual were accounted for in the making of this list, so be wary for fluctuation from monsters located elsewhere, such as Volo’s Guide to Monsters, Xanathar’s Guide to Everything, and many other modules and supplemental materials.
Updated February 5th, 2021 by Kristy Ambrose: It might seem like useless information or painfully obvious, but how your character does damage, and what kind it is, has more importance than most players realize. Magical and non-magical damage is an important distinction that reveals where your character’s abilities and levels are and where they’re going. Players that have multi- or dual-class characters will eventually have to deal with both, depending on the type of magical weapons and other items the DM integrates into your campaign.
13 Fire
While fireball is irreplaceable, 40 creatures in the Monster Manual have immunity to fire damage. On top of that, another 37 are resistant. However, 9 creatures are vulnerable to it, which is the highest number of vulnerable creatures for any damage type. So fire takes second place in creatures immune and first place in creatures vulnerable. All in all, fire damage is very hit or miss. Either your enemies burn away in a blaze of searing flesh or they fear your firebolt no more than a flicked booger, but don’t let this discourage you from hurling fireballs at every chance you get.
12 Slashing
This is the damage type dealt by most enemies and players at lower levels. The first weapon most characters have, depending on their class, is often a non-magical slashing weapon. A Fighter, for example, is one of the most commonly played classes, and more often than not, it’s a sword, dagger, or ax that they pick up at level one.
It’s also not especially effective, which is one of the challenges characters have to deal with as they start out. There are only 17 creatures immune to non-magical weapon damage, but a staggering 60 are resistant. Some creatures are immune to slashing damage of any type, which you’ll learn if your DM has a certain sense of humor.
11 Piercing
Characters that can use weapons like spears, tridents, or arrows will be dealing with piercing damage. In some ways, this is better than slashing. An advantage here is that most of the more exciting and dramatic weapons deal piercing damage with all of the impaling, puncturing, and throwing involved. Weapons like spears have definite advantages in that they are equally valuable as both ranged and melee weapons, and the classes that use them are often some of the most versatile available.
10 Bludgeoning
Certain classes can only use bludgeoning weapons from the very start, and these are often supporting or healing classes but even that depends on the exact character build. Undead creatures like skeletons and other “breakable” creatures are often only vulnerable to bludgeoning damage, because of course stabbing or slashing them obviously won’t help. This doesn’t just apply to maces but literally any weapon that has a dull edge, including staves and hockey sticks, so that tree trunk your Barbarian picks up counts.
9 Cold
Wielding fire and ice may be a cool fantasy cliché, but if those are your only options you’re going to run into threats that resist you. There are 20 creatures in the monster manual with immunity to cold, and another 46 with resistance.
Thankfully, 4 creatures are vulnerable. One thing about fire or cold resistant monsters is that many of them share both resistances. So if your fire spells aren’t working, the next best bet definitely isn’t cold.
8 Lightning
It’s a shame that the only force lightning-like spell in the game, Witch Bolt, is so lackluster. If it wasn’t, a lot more players would make use of the lightning damage type because it’s a lot more reliable in comparison to fire and cold. 35 creatures have resistance to lightning damage and 10 are immune. None are vulnerable. The first great lightning damage option, Lightning bolt, doesn’t become available until you gain access to third-level spells.
7 Acid
The only spells that give you access to acid damage are the cantrip Acid Splash, which deals a meager 1d6 damage, the first level spell chromatic orb, and the second level spell Melf’s Acid Arrow. Despite its disappointing damage, it is possible to hit two creatures with Acid Splash if you can maneuver them within 5 feet of each other.
With such a limited amount of options, it’s no wonder acid damage is often overlooked. However, it is one of the more reliable damage types. Only 18 creatures have resistance to it, though 15 are immune. None are vulnerable.
6 Thunder
Thunder, on the other hand, is a damage type present at many tables. With cantrip options like Thunderclap and booming blade as well as spells including Thunderwave, thunderous smite, shatter, and thunder step, players are presented with many solid choices that deal thunder damage. And the best part is the damage type is incredibly reliable. 14 creatures have resistance, 2 are immune, and there’s even one who is vulnerable.
5 Necrotic
Necrotic damage is common among characters of a more sinister alignment. Though it may be at the price of your character’s soul, evil-aligned characters are rewarded with a very reliable damage type. There are 11 creatures that are resistant to necrotic damage and another 11 that are immune. It’s pretty obvious which creatures have resistance to necrotic, almost all of them are undead, which further serves to make necrotic damage dependable in that it will function as expected.
4 Psychic
Like acid damage, psychic damage is seldom seen. The spells that do deal psychic damage are often more utility-based. Their primary function is not to eliminate a threat, instead of weakening or confusing it. Low-level access options include the cantrip vicious mockery, as well as first-level spells wrathful smite, and dissonant whispers. There is also a mind spike, which is a notable and underused second-level spell from Xanathar’s Guide to Everything that deals 3d8 psychic damage on a failed save. One creature is resistant, 10 are immune, and one is vulnerable.
3 Radiant
While evil characters are rewarded with the very reliable necrotic damage type, good characters receive a superior boon through access to radiant damage. Primarily paladins and clerics are capable of using radiant spells with options like the cantrip sacred flame and Xanathar’s word of radiance, as well as the spells guiding bolt, divine favor, branding smite, and blinding smite.
There are four creatures in the monster manual resistant to radiant damage, and a couple of them are more likely to be your allies than your enemies. No creatures are immune to radiant damage and one is vulnerable.
2 Force
May the force be with you. When it comes to the most effective damage types, the Jedi order was onto something. The most obvious implication of force being so reliable is its presence on the warlock’s eldritch blast. It’s almost a shame that warlocks who go without this cantrip end up hindering their character’s damage potential. A spiritual weapon, magic missile, and Xanathar’s Zephyr Strike are some other household names that deal force damage.
No creature in the monster manual is resistant to force damage, one is immune, and none are vulnerable. As if there wasn’t enough reason already to always roll eldritch blast on a warlock, force damage is without a doubt the second-best way to deal damage.
1 Magical Bludgeoning, Slashing, and Piercing
Part of the reason magical weapons are so good is that they avoid the immunities and resistances that a large number of creatures have against nonmagical damage. Depending on what kind of game you’re playing in, these are either incredibly common or incredibly rare. As you can see by the difference in ranking between normal bludgeoning, slashing, and piercing and magical, a martial character equipped with one of these items is many times more effective.
In all of the monster manual, there is but one creature who is resistant to magical weapons. None are immune or vulnerable. Magic weapons provide the most reliable damage type in the game, bar none. So the next time you think every player at the table needs a magic weapon, take an extra moment to consider how it may affect the difficulty of your game.
NEXT: Dungeons And Dragons: 10 Weapons That Seem Weak But Can Destroy Bosses