Doom’s first post-launch game update will roll out on all platforms tomorrow, introducing a Photo Mode plus a range of other improvements, optimisations and fixes.

You can find the full Update 1 release notes below:

New Features and Optimizations

General

  • Added Classic DOOM weapon placement/view model option (all modes)

Campaign

  • Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)

MP

  • Updated weapon balance (live as of June 10, 2016)
  • Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
  • Customization UI has been implemented to show all possible unlocks
  • Cross Style option has been added to settings for MP.

SnapMap

  • Added Original Author to the map info page
  • Added a timeout for AFK in Lobby
  • Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
  • Added Enable/Disable to Shootable Trigger
  • Added Sky/Window props
  • Added an auto-rollback to previous version for corrupted maps
  • Improved sorting algorithms for Most Popular map searches

Fixes

Single Player

  • Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
  • Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
  • Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
  • Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
  • Fixed PS4 crash when reloading checkpoint in Foundry
  • Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
  • Fixed an issue where the game required Internet access (Xbox One)

Multiplayer

  • Fixed crash while experiencing server connection issues (PS4)
  • Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
  • Various cosmetic and gameplay fixes

Matchmaking improvements

  • Fix for restrictive NAT types being chosen as dedicated server lobby host

  • Fix for larger lobbies having longer matchmaking times

  • Fix for Player getting left behind if they join a friend as the lobby countdown finishes

  • Bug and stability fixes

  • Fixed Asian language font issues

  • Fixed AI pathing error with certain types of props

  • Fixed error where multiple maps share the same Map ID

  • Various map error fixes

  • Various logic fixes

  • Various stability fixes

PC-Only

  • Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud

Source: Bethesda Blog